Artefakterne

Artefakterne – Interaktivt legetøj mellem den fysiske og digitale verden

I samarbejde med tre kandidat studerende fra IT-Produktudvikling på Aarhus universitet, arbejdede vi på at udvikle Artefakterne, som er et system, der skulle lære børn, i alderen 7-11, med at blive bedre til at kommunikere og samarbejde gennem leg. Projektet bestod af et spil, som var designet i Unity Engine, hvor børnene i tæt samarbejde skulle styre en kugle gennem en bane. For at gennemføre spillet var det vigtigt børnene lærte hvordan deres tilknyttede roller skulle anvendes ud fra artefakternes begrænsning. Rollerne var designet således at de bestod af forskellige egenskaber, som den anden rolle ikke havde. På denne måde sørge vi for at børnene var afhængige af hinandens succes.
Der var fokus på at børnene skulle undersøge, hvordan forskellige kvaliteter og egenskaber i et hold, kan komplimentere hinanden, for at lære dem om et godt samarbejde ved brug af Artefaktene.

[read more=Mere less=Mindre]Udkast fra specialerapportens konklusionsafsnit:

We aimed at accommodating the children’s desire to use technological devices to play while reducing the various concerns of anti-social behavior. From an extensive literature review, we have combined the design models from collective interaction and cooperative gestures with the guidelines from collaborative games. This resulted in an approach for designing a social game for children with collaborative gameplay as the foundation for achieving collective action. We designed three games which focused on different ways of collaborating. We performed three field studies to evaluate the games which consisted of an overall goal and supporting questions directed towards usability, user experience and exploration of the children’s ability to collaborate. The results guided us in new directions of how we could improve the design and how the children would stay motivated to collaborate. The children had fun playing the games and showed great interest in collaborating, despite some drawbacks in understanding the controls and the difficulty in some of the levels. Most of the children were able to collaborate and combine their actions to reach the shared goal. We also observed how the children were able to use social skills, like teamwork, communication and negotiation while they played the games. The results from the field studies combined with the theories allowed us to formulate a set of guidelines. These guidelines describe how roles can aid designers in creating a game or system which aim for collective action. The roles focus on activating the participants and provide each individual with an understanding of their contribution towards the shared goal. They assist in creating optimal conditions for a well-balanced group dynamic where collective action can take place.[/read]

Om Artefakterne

Type:
Interaktivt legetøj (prototype)

Partnere:
Aarhus Universitet – IT Produktudvikling

RumbleTumble Universe


Kundeansvarlig

Thomas-Bo Huusmann - InteraktivThomas-Bo Huusmann
+45 60689098
thomas@huusmann.com